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Single player okay, multiplayer greatly improved
There are really two games in this expansion, and the single player game is about 3 stars, while the multiplayer is a 5 star addition.
The single player missions are overall not quite as good as those in the original CoD. Often they show a lack of imagination in level design, or are too difficult or too easy, as others have reported. But the real problem is that most of the levels show a lack of integration in how the events are "triggered." In CoD it was clear that events occurred according to triggers, but the triggers were well integrated into the overall level, scene, or scenario so that they seemed natural. In the expansion the triggers are much more obvious (ooh, who wants to bet that the moment I climb this ladder all h*** is going to break loose?"). Additionally, the same events occur over and over again in certain scenes where you are neither dying nor advancing the plot. When you've watched the same guy take 20 or 30 shots and keep getting up, you don't feel much urgency to protect him anymore. In fact, you wonder why in the heck he isn't doing more to protect YOU. This happened less frequently, but more importantly, less obviously in the original CoD.
Also, the way you are tracked in certain maps is irritating. In one notable example, you are literally walking a path between two minefields between one trigger point and the next. Maps are designed to channel you to one, and only one, assault point -- no flanking moves (unless ordered), no leap frog assaults, etc. The level designers set up "cool" scenes, and darn it, you are going to play them just they way the designers want you to play them.
But where the game shines is with the multiplayer maps and new weapons. Without the programmed bots, and without the need to do exactly what the games designers envisioned, the creeping, rushing, creeping nature of infantry assaults really come alive. Plus, with the addition of man portable machine guns, lanes of control and true fire bases become possible where you want them, rather than where the designers inserted a machine gun nest.
The looks are great on most of the maps, but where the real improvements have been made are in flowthrough -- the fights can come together over natural landmarks, or swirl and fragment into individual dogfights -- all depending on the skills are tastes of the players. You can't ask for too much more than that.
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