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Doom 3
Distinguishing itself from previous titles, the third game in the series focuses more on an engrossing single player experience. In addition to its frenzied first-person shooter action, it also scares the wits out of players as they tremble down dark corridors filled with gruesome zombies and monsters ready to attack from the shadows. Players have to switch between their weapons and their flash light to survive the horror that Hell has unleashed on Mars. DOOM 3 features realistic physics, 6-channel surround-sound, and real-time dynamic lighting and shadows that create an environment of ever-changing fear and uncertainty. Compete in vicious multiplayer action where light, shadows, and a totally dynamic world can be used to your advantage or peril.
DOOM 3 is a great game. Not necessarily for the gameplay aspects, but for the fact that my eyes and ears never went a moment without being completely entertained. DOOM 3 is extremely immersive with about as perfect a presentation as I've ever seen in a game. Visually, it has no peer at the moment. Even Far Cry's impressive vistas and wonderful environments can't stand up to the artistic and technical might of this sensory feast. Playing this on a 5.1 surround sound in the dark is an intense experience that, if possible, must be enjoyed.
Without the atmosphere, DOOM 3 is a plain shooter that hearkens back to those of the '90s. Certainly, that's what id was trying to do, and they've done it. While I don't appreciate those types of shooters as much as I used to, it didn't really matter. I was drawn in and addicted almost completely from the moment that nameless marine arrived at Mars City to the moment the final credits began rolling.
I've always thought that presentation was a very important piece in creating a complete gaming experience. I didn't ever think that I'd let gameplay take such a backseat role to presentation when forming an opinion about a game though. The only other game I can really think of that drew me in that far was Halo, a game in a completely different genre with its own set of considerations. The fact that this environment is so very purposefully and realistically designed sets DOOM 3 a step above even that classic RTS.
The gaming business is all about entertainment, no matter how you get it done. DOOM 3 is an entertaining experience as long as you don't go in with any ideas that this is going to revolutionize first-person shooters. It's a pretty basic game when it comes down to it. Everything works brilliantly, but at its core, DOOM 3 has you running from room to room shooting things without much else in between. I was expecting that kind of gameplay, but I was also would have liked to see AI that was a little more deviously evil than mindlessly evil on at least some of the enemies.
That said, it would be impossible for me not to recommend this game to those that don't have a problem battling the minions of hell in a bloody and extremely violent showdown.
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