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During the development of Doom 3. What could have been one of the most amazing, atmospheric games became instead an amazing graphical tour-de-force marred by repetitive gameplay.

The GOOD: Graphics are top notch, the sound is terrific and scary as anything, and the general mechanics of the game (move, shoot, etc) are well done. The idea for the story is also fun and creepy, and this game is quite atmospheric and effective in its scare tactics.

The BAD: This game is incredibly repetitive. Run around post-industrial levels looking for a key to move on to the next area. The levels are fun at first, but when you realize that you'll never go out on the Martian Landscape or even see a room bigger than a closet, you start to get bored. The idea of making the game essentially pitch-black must have sounded good in development, but is incredibly frustrating and not fun in its implementation. You can only hold a flashlight OR a weapon, meaning that you can either see the enemy and die, or shoot around in the dark and die. Mmmmmmm... fun. Thankfully the mod community has created a mod based on the assumption that duct tape still exists in the future, and thus allows you to tape the light to your guns.

I would have hoped for more varied levels, more wide open areas (see Doom 1 & 2) and frankly, better gameplay. The "find the key, open the security door" gameplay is so incredibly dated that I can't believe ID had the nerve to include it in this "next-gen" game. What the heck were they thinking, that we wouldn't notice?