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Good gameplay, but lacks life

I know this review will probably only be found helpful by about two people out of two hundred, but in my opinion, Morrowind isn't all it's cracked up to be.

To me, an enjoyable RPG has to have a lavishly detailed, continuous world; an innovative and nonlinear storyline that includes lots of side quests; a variety of characters and monsters to encounter; and of course, a good skill and leveling system.

Morrowind falls sadly short of my expectations in one way: the game doesn't feel...alive. It actually feels more like a Windows productivity app than a good-old-fashioned RPG, especially with all the mouse-clicking for inventory commands. Also, the speech system was efficient, but I felt like I was talking to...well, a computer, actually - who was instantly spitting out strings of information. This is mostly due to the fact that no time at all is taken for NPCs to speak. Whatever they say is instantly added to a little speech text box on the screen.

But UI gripes aside, the game world itself felt artificial and lifeless. Try playing Gothic II for an hour or two and then switching to Morrowind. You'll see exactly what I mean.

I'm sorry, Morrowind die-hards, but I must recommend Gothic II over Morrowind. One hour of Gothic II is more fulfilling than one day of Morrowind adventuring.