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Good Open-ended engine that allows for amazing replay value

Freelancer lives up to its name. Where others have failed, some miserably, Freelancer has not only succeeded, but raised the bar much higher for those to follow in its footsteps.
Even though this game has been ranked amongst the top pioneers, it does lack in some places, namely voice-acting, and planet environments.
The voice-acting is cheezy at best: characters in Britonia space will either speak in a fluent American accent, or an extreme stereotypical Enlgish accent. The action sequences contain dialogues that belong in the B-Movies.
The environments on the planets and other platforms (cruisers, trade platforms) are robust at first, as panels slide forth to help you repair and equip your ship, dealerships thrive with salespeople to help you buy a new spacecraft, and the ever present Bar presents the many possiblities of rumors, news, stock prices, and of course job listings. However, if you take into account the massive universe that this game puts together, the same formula applied to EVERY SINGLE planet begins to get a bit monotonous.
At the risk of seeming a bit too thankless for such a good game, I would suggest a bit more dynamic planet environment. Allow for some vehicles on the planet surface where the character is free to roam, just like in the space. This of course would add an extra dimension to the game (which is already immense), hence it would probably be easier to manage this by cutting down on the already present systems.
In conclusion, this game is awesome, a must-buy for ANY pc gamer, specially those who like Space Sims...All I have to say is, this is the first space sim I TRUELY enjoyed since Decent: Freespace...its positive aspects FAR OUTWEIGH any faults it may contain, including the ones I have mentioned.