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The fun is in the exploration...

...and that gets old pretty quick with the relatively small universe. I think everyone should just face what this game is. It's a repetitive, boring, gameplayless wreck. You spend more than half the game flying from place to play hitting the F3 key to jump in trade link after trade link. Calling this open-ended is a total joke. There really are only three things you can do, you can be a fighter, trader, or pirate. The most interesting, of course, is the fighter. You get missions to do, but unfortunately, every. single. one. is go here, and fight these ships, and possibly a base and turrets. You can always buy better ships and the ludicrously powerful hidden ships, but doing missions nets in a pitiful amount of cash, so you'll be forced to start the game being a trader. Being a trader defines mediocrity. You travel from place to place clicking buy, then clicking sell at another place. This nets the easiest cash so you can buy a better ship of your choice later. The next step up to a flying joke is being a pirate. Choosing this occupation serves no purpose. The point is to destroy other ships, preferably trading ships, and taking their cargo. The cash you can receive this way is pathetic, and if you choose this, everyone will hate you and you won't be able to dock many places. Since the whole idea is to destroy trading ships and hit that button that tractors in cargo, this gets old reeeaaaal fast. You can't even dock on the other ship and hijack it, even when disabling them. If they decide to make a sequel, there absolutely HAS to be a more personal ship, something you can wander around in, and for heaven's sake it has to be bigger than the teeny-tiny ships you get, even the supposedly massive trading ships are pathetically small. I would also love to see multiplayer done better, it would be a godsend if you could board and hijack other ships as a pirate, or just to climb aboard someone else's ship or dock on a trading ship to get a free ride somewhere, and to act as a deployable fighter escort. Rather than acting as a ship, it should be more as acting as a player, one that can contribute to other players. Anything would do. Being able to assign roles to people on ships, particularly trade ships, would be wonderful. A deeper systems management would be great, someone to worry about the engine powers and to fix any malfunctions, someone to worry about the weapons and the power they sap up, and someone to worry about steering. To think about the huge amount of things they could've done with this game, it's sorry to see how short they sold themselves, particularly considering the development time. Next to worthless.