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Visually stunning but shocking game play
In light of completing Homeworld 2 twice, the review is a brutal truth of what the game is---a game so challenging, so hard, it just simply isn't worth your bother. Ordinary gamers will derive no enjoyment from this. In a manner of words: this is a game with spectacular graphics, breathtaking naval fleet warfare, all hampered by arduous game play.
Fifteen missions long, the average player will find themselves struggling by just the fourth, if you finished the third by the skin of your teeth. Rapidly changing mid-mission objectives, wave after wave of enemy forces, you'd better be up to the challenge of preventing your shipyard from hostile takeover to graduate to the real fun.
Then mission 4 hits you, hard and heavy.
Players are simply not prepared so early in the game, after such breezy missions, for one of such difficulty. Continual enemy attacks never leave you alone, never giving you a breather, to collect resources, to replenish your ragtag fleet. Don't grin that smile yet, that massive frigate assault will wash it away. There's no time to get a feel for ship classes, what works best against which enemy unit, to experiment on new technologies. Took a stunning number of weeks to beat that mission alone. Just concentrate on bombers and pulsar corvettes and she'll be right mate. Homeworld 2, it seems, is one heavy mission after another, broken up by occasional missions so quiet you could sleep through them. Those restful missions would be ideal to build your fleet to full strength and maximum unit numbers.
A detrimental mistake!
An unbelievable attribute of the game---the stronger you are, the heavier the next mission's enemy forces will be. The astounding stupidity of this is simply shocking. Try full unit limits from the tenth mission onwards, when enemy forces are already considerable, you'll see. This isn't so bad, really, but it makes hill into mountain.
Homeworld 2 is a RTS game of its own, nothing like Starcraft-type games. Even the hardest Starcraft mission gave you time to rebuild a weakened army, fix your base up. You could explore the darkened map, tease the enemy from different sides. H2 won't let you do that. This game demands strict obedience to the mission objectives. You play to fulfil them, not your own agenda.
Even more absurd, whatever forces you have left you begin with next mission. Scrape a mission too finely, and what are your chances of survival, really, when come the enemy hordes, and come in numbers they will.
What H2 steals from you is enjoyment. This is for the determined player. Who doesn't want a challenge in a game? But it's not fun. Move! You can't sit idle at any time; you can't split your fleet up, to feint at an enemy base from different angles. You want to live, keep all eggs in one fleet.
The menu controls are shocking. Mouse scrolling doesn't work in H2. It takes valuable time to position and drag the tab down the page. You can't even press ENTER or ESCAPE keys, only mouse commands. Such is the Idiotic Intelligence of the developers, that you can't authorise commands with an ENTER tap. The screen panels where you click to load or save games are so slim you really have to position your mouse precisely over them.
The method of saving is a joke. Strict alphanumerical order, the starting letter or number determines its placement in the list. It's better to save games chronologically, like Starcraft and Jedi Outcast. In-game auto-saving works against you; replay a mission, and you might re-save over it.
Where in the game booklet does it say docked strike craft automatically repair? A tiny offhand mention in the Vaygr Battlecruiser. How would you think to dock your fighters when you need them active at all times?
Absurd to target warship subsystems (engines, weapons, etc) when destroying the ship takes just as long. Absurd to capture an enemy ship, not only from your strict unit numbers, but the ship will always target your marine frigate. Played game twice, still can't get cloaking technology.
Like viewing a sphere of blinking red and green dots all game long? You'll spend considerable time looking at your radar screen; it's the only way to see enemy units and positions, and easier to select targets.
Graphics are awesome, ship details commendable. Mouse-wheel scrolling permits easy panning and rotation of the camera angle. Fun to follow a bomber group on their attack runs, or zoom right in at besieged warships about to be missile volleyed. High comp system will avert the occasional slowdown when camera-close to a ship going nova; exploding capital ships are cool.
Mid- and inter-mission cutscenes are simple but satisfactory. Fleet Command voices sounds too similar; Makaan is chilling as the Vaygr warlord, smooth and polite.
Game music will become repetitive. Only two tracks stand out: the oriental Hindu-like music of the Keeper missions, and that brief heavy battle track in missions 9 and 12. Hammered by endless Vaygr fleets, your heart pounding as you brawl for survival, why the damn hell did they finish after two minutes? Superb and haunting, they rapidly faded back to that mundane battle music.
There is nothing special about mysterious Sajuuk, the one hope of your homeworld. Can't spoil you here, but the game designers are criminal fools to make the guy just that. And if that doesn't inspire your outrage, behold the short, simplistic final cutscene of the game.
This is Homeworld 2. Visually stunning, rigid game play design. You'd do well to think long and hard before sampling this farce of fun. All fine and fancy to spout rave reviews and the shine the five-star flag, but honest and informative feedback goes a long way to whisper the truth.
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