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Good sequal - same old style

Impressive scenery; great storyline; funny lines; same story and game. That pretty much summons it all up. If you have Syberia you'll need Syberia II to get a conclussion - dispite there's no conclussion on what our heroine Kate Walker will do - a little disappointing ending. Maybe there's a sequeal in the works?

The sequal picks up from excatly where the other ended. Kate is on the train with Hans, trying to help Hans fulfill his dream. She's being pursued by the old firm back in New York - why really doesn't make much sense - this super powerful layer firm is being preasured by Kate's mom? Well, that's beside the point - they send an investigator after kate. Kate stops in 4 places where you have lots of puzzles to solve (she has at least 6 or 7 stops in Syberia I - depending on how you count). As always, keep your eyes and ears open - one of the great things about Syberia is because the graphics are so life like you sometimes ignore the obvious hidden in the details.

Oscar as always is his whimpy self. Not as much as in #1 - and by the end, you'll get a completely new impression of what/who Oscar is. He indeed is a nobel automatron. In the end he proves to be more human than most of us (*sniff*).

Syberia II is shorter (too short) than the original. It can successfully be completed in 4-5 hours. Once you know the idea behind the puzzles and the hidden hot-spots, the game doesn't have too much brainyack stuff to offer. In comparison, Syberia I takes at least 6-8 hours to complete with the same level of knowlege.

It seems rather a cheat that this wasn't included in the original game. Basicly you get "fooled" into buying the game twice. For that, I took away one star. Well - and the fact that the faith of Kate Walker remains unknown by the end of the game also played into my decission. Do not confuse this with not enjoying the game. Syberia I and II is a wonderful game, visual, audio and thought wise.