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Wow! You'll play The Longest Journey again and again!

The Longest Journey is an absolutely wonderful game, and wow, do you get your money's worth! While the Myst series settles for five ages and perhaps one or two characters to interact with, Longest Journey serves up over 100 locations (!!) and more than 50 characters!

And the locations are wonderfully realized and amazingly diverse, taking you from the realm of science to the realm of magic, from an apartment building to an art school, from a modern bar to a medieval pub, from an undersea kingdom to a mountaintop city of flying storytellers, from a mall clothing store to a merchant ship, from an office lobby to a wizard's laboratory, even from a subway to a space station!

Best of all, the characters are fully believable people, people you like and admire, people you come to know as friends, and people you miss when the game is over. As the lead character, April Ryan, becomes swept up in important events, you see her grow and change as a person, from a college student on her own, full of self-doubt, to a courageous defender of what she believes in.

A few persons have criticized the adult level of some of its language. Even though that's a minor, even trivial part of the game, the game doesn't compromise by talking down to you. April is a bright, normal college student and she talks like a college student. Nothing she says is surprising or unusual considering her character or the circumstances.

The Longest Journey has been been criticized for being "talky," and there are a lot of times when you have to listen carefully as characters converse. This isn't an FPS; it can require a little patience while you learn about the people and places you visit. But your patience will be well-rewarded with richly drawn locales, fascinating characters, and an engrossing plot.

The game also has one of the few truly complete adventure game endings, where all of the storylines are wrapped up in interesting and entertaining ways (Riven just stopped, for example, and with URU, you don't know when it's over; you just wander around and finally figure out that there's nothing left to do), but too much of the ending involves listening to other characters talking instead of interacting yourself with the game's story.

Considering the vastness of the game, however, criticizing the talkiness of the ending is a mere quibble. You'll love this game, you'll become friends with the characters, you'll be sorry to see it end, and you'll play it again and again.