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A model adventure game
It is rarely that I play the same adventure game twice, even 3 times! With months appart I've gone back to the game, just to "read" the story again, and I keep finding new elements in this fairytale of a world.
It's a world of dragons, of science, of magic, of good and of evil. Stark and Arkadia are the two opposides - the balance between is in the hand of an 18 year old teenage girl. An art student. It's about a teenager growing up. Full of conflicts that teenagers face; but also shows a teenager with a mission instead of giving in to lazyness and dispair. It's about the bond of friendship and how it has a magic of it's own.
From a puzzle's perspective, there's pretty much only one that is a real challenge. If that's what you're looking for, this is not your game. But it would be unfair to judge TLJ based on that fact alone. It's a great story, told so you get an interest in the characters.
I've seen some reviews complaining about the dialog. If you want an action-game, don't get an adventure game. Adventure games is about the story and about details. What's the fun, if all you have to do is put together puzzles all the time, but the storyline doesn't hold up? The puzzles are very much a part of the game - they make sense to get the game to move forward. As when you have to get the old "phone" system repaired on the island, so you can wakeup the sleeping (snorring) giant.
The tale by itself has a morale to it - but I'll let the gamers try to figure that one out, and not give away too much. If something would have made the game even better it would have been an option for different story-lines or at least endings. And the ending is a surprise! If you think you know how your mission will end after playing for a few hours, you're wrong.
TLJ does start up slowly and by after the winged people it seems someone had to get done in a hurry and the last few pieces are picked up very fast. That's a little shame - however, at that point you know so much about your quest that taking the part final journey makes you apprechiate the "get to the point" speed.
This is as taken out of a fairytale - but with a modern twist. And as the title says, it is a LONG story. It takes time to play, and your mission is by no means clear to you, until the very end.
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