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Blizzard seems to be the only one who can make a good RTS

Represented in this years 2004 WCG (world cyber games). Games voted by the players of the world. The WCG is the equivalent of the Olympic games for video games. Nations and countries from around the world play in this event. This year, It was held in San Francisco(where I attended). Some of the biggest crowd turnouts, Aside from the usual Gamer favorite StarCraft, was WarCraft 3. Loud chants and even national pride anthems were song during the mathches. This game stands up to the test of professionals, tested for it's speed and compatibility. It is among the best in a category dominated by the computer media: RTS. As a long time RTS player I would rank this only second to StarCraft. And for those gamers not really into RTS, the game provides outlets for the online experience. Custom games where gamers like you, make the maps and the rules. Games like Sheep tag, Where you and how ever many other players build obstacles (farms in this case) to surround themselves with, so that online players, playing as Wolves, don't attack and kill you. The point of the game for the Sheeps side is to survive for twenty minutes. On the other side, the wolves, it is to kill every online sheep. The games are endless and thus are the opportunities for fun. I'm currently addicted to custom games. I can't find myself to do anything else. Join the crave.. The community of WarCraft is welcoming to new players.
The RTS is rather different than StarCraft, who requires blinding speed for not only Macro but also Micro. The average Pro gamer speed for StarCraft is around 200 apm. In WarCraft it's around 50. But that means that WC3 is only differrent. Giving gamers who couldn't compete with the engine of SC a wonderfully new outlet to compete. WC3 focuses more on Hero's. In the WCG those who lost their hero's lost the game. The maximum number of troops is low, around 100. But those numbers are deceiving to the critics out there. If you where given the opportunity of more troops, it would only lead to the emulation of SC. Blizzard wanted a new RTS. One with its own identity. They knew they couldn't cater to the needs of Pro SC gamers. The expectations were too high. So they worked for years, and in the end they gave us a graphicaly superb beast filled with Commanding hero's and spell casters who demand the game's victory or loss.-jeff