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What a stupid game

I played this game at an online convention. The food limit was 100, and I had thought this would be reasonable anyway, it wasn't, as I spent about 10 or so workers trying to build up resources, as normally, gold is gathered at +10 per few seconds, and +5 wood per. Come on! Then most major processes seemed to be a one-at-a-time deal making it take forever to build new buildings, learn new skills, and even just making troops leaving me open to attack. What really bugged me though was two things: first, you can't gather without your base creating a catch 22 where if it is destroyed you need a base to gain materials to build a new base. The second is the way food is gathered and done. It's counterintuitive. Rather than hunting down critters and expending resources, making food decrease when you breed critters(thereby allowing more troops) you have to operate within a very artificial limit. And it doesn't seem any way you can dismiss your characters, nor does there seem to be a way to convert (*cough* useless *cough*) workers into fighters, so you have 10 workers hanging about which should be 3-5 fighters. It is an overhyped, overrated game as most of the major problems are addressed in Age of Empires/Myth games (the food, the workers could at least fight, and if your base is destroyed, you just die rather than be humiliated by not having the resources) or the Heroes of Might and Magic games (your hero that uses magic is actually leader of troops rather than someone who just gets killed off along with the rest, and they have wider selection of spells to boot).